I would even go to the length of saying that you can afterwards build the game.
What I suggest is that you download both Construct 2 and Stencyl, do the first few tutorials in both and find out which you feel most comfortable with. Game Maker Studio (recently, some of it's limitations were removed, free version can publish to Windows only). Unlike Construct 2 where each 'line' is an action of its own and you create it through a 'conversation' of sorts. It works on both Mac and Windows, and has the best indie devs community Take that Stencyl Sparkyidr Member Posts: 2,033.
GDEVELOP (FREE HTML5 Game Engine) (Publish to Android, iOS - via Intel XDK, HTML5 and Desktop)ģ. There is one major difference - GameSalad is the easiest, the cheapest, and the best tool to create games for many platforms - HTML5, iOS, Mac, and Android with other platforms in the future. GoDOT engine (has option to publish to HTML5) alsoĢ. So for people like me who want to publish to Flash, Stencyl is it. From 100 to about 33 is a great deal (As of right now, it is 50 off) Anybody else have Fusion 2.5 If you dont know about Clickteam Fusion 2.5, its basically like a more advanced Game Maker. Just recently got Clickteam Fusion 2.5 on Steam since it was 66 off. Preview takes a lot of time (unsderstandable as it's converting from Haxe to AS3 - SWF) Clickteam Fusion 2.5 vs GameMaker: Studio. Not much resources to learn more from (other than SunriseKingdom's videos, there is not much).Ģ. The only downside I see about Stencyl are:ġ.
webgl will be supported in 5, and it's already multiplatform, lots of resources to learn from.Īs for Stencyl, you already know it's very easy to get started, and gives free flash publishing with ability to earn money. You can't publish to Flash in free (altleast not in 4.x). And as you already know, it takes quite some time to learn it (maybe the learning curve is "it's all individual" thing). Unity 2D is the best, because programming makes a big difference (also, when you're fluent with C#, you can use it for other purposes too), Unity's animation system is quite awesome.
Performance is crucial in game making and thes. I tried it's free version once, but I didn't find it that interesting (my personal view only), I couldn't afford it anyway. Performance comparison between Construct 2, GameMaker:HTML5, GameSalad and Stencyl. But unless you have a paid version, all you can do is read how good it is. I've read some very good things about it, and the games made with it (in Scirra Gallery) are amazing. Leave Pros and Cons aside, Construct 2 has unusable free version (by that I mean you can NOT publish commercially and are limited to 100 events, 4 layers in free edition).